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Helping kids make good money decisions

St. Louis area kids have a new tool in learning how to handle their money. It's in the form of an interactive computer game called My Savings Quest.

A.G. Edwards Inc, the local financial services company, last month released the finished game to the public. It comes both in a free on-line form and a printed classroom version.

The game took nearly a year to design and all the developmental work was done by the company's own personnel. Planning the game started last spring. A pilot design was first tested last fall.

M. Sophie Beckmann is a financial planner for A. G. Edwards. She also was one of the workers who developed and tested the game. Even her son, 12-year-old Tommie, had a hand in its development.

The 6th grader was one of the kids who tested the prototype and offered suggestions to make it more useful to kids.

Ms. Beckmann said the game is designed to help kids improve their "financial literacy." The main goal is to let kids know what it takes to make good financial decisions. That also should include saving money for a later day, she said.

She pointed out that Americans had a "negative savings rate" last year, "for the first time since the Great Depression (in the 1930s)." That means Americans spent more money in 2006 than they earned.

She added, "We've been in a negative savings pattern since June of 2005. Twenty years ago, Americans' savings rate was plus 12%."

Ms. Beckmann said this negative savings is compounded by the amount of credit card debt American families have. Those debts become fixed expenses for the future, meaning families will have less discretionary income because of debt they've already incurred.

She said her company wants to help young kids learn early what it takes to make good financial decisions.

My Savings Quest helps kids understand about budgeting their earnings and deciding how to use their money. Individual kids pick an occupation, a salary rate and what they need to spend on fixed expenses, such as rent, food, clothing and transportation.

The budget model also insists one fixed cost is 10% of earnings into a savings account.

If there is any of the earnings left after fixed expenses, that's what they have left for discretionary spending, such as entertainment.

The budget also includes categories for emergency spending, such as car repairs.

The budget cycle is for one month. The whole game lasts six imaginary months. But, for kids playing the game, all this decision-making is compressed into about 20 minutes of game time.

(To sign on to play the game, go to www.mysavingsquest.com. You can work the interactive game right from your home computer without registering.

(Families and teachers who want to receive the printed lesson kits of My Savings Quest can order them from www.agedwards.com/nesteggknowledge )

Those kids who play My Savings Quest also can receive a real piggy bank for saving their real money. These unique banks have two slots, one is for short-term savings and another for long-term savings.

Ms. Beckmann said My Savings Quest is a new part of the company's overall plan to help kids understand their money. Earlier, A. G. Edwards released a financial game for younger kids. It was called Big Money Adventure.

She said another game, ABC's of Money Management, will be released later this year. It will be for high school kids.

The Nest Egg Knowledge website also provides tips to kids and families about saving money. Among the tips are:

  • Start kids saving at an early age. Teach them how to count money and that saving for future goals is good.
  • Give kids an allowance and urge them to save some of the money.
  • Help the child set and work toward a goal. Help them estimate how long it will take to save enough for what they want.
  • Parents may want to match a portion of what the youngster saves. For instance, if the kid saves $5, the parent might add $l beyond the regular allowance.
  • Let kids make their own spending decisions-and let them live with those decisions.

In the My Savings Quest game, there is a place in the monthly budget that the kid sets a future goal, such as acquiring a new computer. The game software then figures each month's savings and how close he or she is to saving enough to fund the goal.

 


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